Paths

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The paths are classes of characters with a collection of trait bonuses and discounted abilities appropriate to their theme. A Fighter for instance is able to use almost any weapon or piece of armour they wish, and a Druid is adept at foraging and creating elixirs.

They cost 20 XP each and can only be purchased at Character Creation. To use any abilities included as part of the path, the character still need to possess the necessary trait levels as specified by the ability.

Bard

Bard.jpg

A consummate communicator; perhaps a diplomat, storyteller or musician.

Druid

Druid.jpg

A guardian of the wilds, versed in survival and magic.
See Magic Mechanics.

Fighter

Fighter.jpg

A warrior, trained in the military arts since youth and at the front line of any conflict.

Mage

Mage.jpg

One practised in the art of spellcasting, and knowledgeable about the arcane world.
See Magic Mechanics.

Paladin

Paladin.jpg

A warrior who also has some grasp of the art of spellcasting.
See Magic Mechanics.

Ranger

Ranger.jpg

A scout, skilled at tracking, hunting, and fighting.

Tinker

Tinker.jpg

A skilled crafter, particularly with weapons and armor.
See Magic Mechanics.

Wanderer

Wanderer.jpg

A resourceful jack-of-all-trades, but a master of none.

  • +1 Wits & +1 Fortitude
  • 20 XP to spend on Abilities
  • Discount on any Novice level abilities (-1 XP cost)
  • Penalty on any Expert level abilities (+2 XP cost)