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The world of Sarradar is bountiful in its resources, and the prosperity of the realms relies upon its citizens extracting these resources (see RESOURCE HARVESTING) from the environment so that they may be worked into goods by its craftspeople. In particular, for those seeking to produce high quality tools or weapons, or for those that practice the arcane arts, there exist particular resources that must be sought out and in some cases carefully extracted for the benefit of their unique properties.
A map of Avyrnas is available in two sizes:
- Thumbnail (600px) http://cruciblelarp.com/images/thumb/d/dd/Map_-_Avyrnas_%26_Islands.jpg/600px-Map_-_Avyrnas_%26_Islands.jpg
- Full size (2000px) http://www.cruciblelarp.com/images/d/dd/Map_-_Avyrnas_%26_Islands.jpg
As the aetheric winds course across the world their magic suffuses certain plants and creatures with a measure of latent power. Certain plants, creatures and types of mineral ore absorb energy from one or more of the aetheric winds and thus when harvested in the right manner, can significantly enhance the ability for a mage, alchemist or smith to harness that stored power and channel it into their works.
Reagents come in many different forms, each imbued by one of the ten Aetheric Winds. While some speak of rare reagents that hold the power of two or more winds, none have yet been proven to exist according to the magical colleges of the Five Realms. Both plant and creature reagents have three grades of potency, Common, Lesser, and Greater. The higher the potency the more resilient and rare the plant or creature tends to be, thus while the alchemical elixirs formed from reagents harvested from them are potent indeed, the acquisition is often a challenge in of itself.
To use these reagents, one must first harvest them, or have someone else do it for them. To obtain a plant or environmental reagent one must be skilled in the art of Foraging, knowing how to recognise a rare reagent, and extract it successfully without destroying it. Likewise, to successfully remove the right part of a creature to use as a reagent, one must be skilled in the art of Hunting.
See also Reagent Prices.
|￼Fate||Rabbit Foot||￼Arachne Fang||Dahaka Sand|
|￼Time||Nautilus Shell||Pixie Wing||Vampire Dust|
|Forces||Serpent Scale||Drake Talon||Dragon Blood|
|￼Prime||Butterfly Wing||￼Briar Heart||Ifrit Heart|
|￼Space||Bird Beak||￼Ectoplasm||Eidolon Sigil|
|￼Mind||Cat Brain||￼Demon Tongue||Hag’s Eye|
|￼Life||Dog Canine||￼Goliath Tusk||Satyr Horn|
|Spirit||Sea Anemone||Lupine Fur||Wisp Essence|
|￼Death||Raven Rib||￼Ghoul Bile||Soul Larva|
|￼Matter||Gopher Tooth||￼Myrmidon Claw||Troll Jaw|
|Fate||Thistle Head||￼Witch Briar||Heart Rose|
|￼Time||Morning Dew||￼Faerie Dust||Frost Orchid|
|￼Prime||Sunflower||￼Mandrake Root||Solar Creeper|
|Space||Fern Frond||￼Slender Vine||Black Pearl|
|￼Mind||Sea Shell||￼Wormwood||Fire Fern|
|￼Life||Ginseng||Moon Lily||Blood Moss|
|￼Spirit||Spider Silk||￼Lotus||Angels Hair|
|Death||Jasmine||Grave Dust||Executioners Hood|
|￼Matter||Rock Salt||￼Black Quartz||Star Diamond|
It is well known by anyone that works with it that the earth is made up of many different forms of rock and dirt. Some are good for growing crops in, others for building walls and castles. There are also those that once extracted can be purified and worked by a talented smith to forge weapons, armour and other useful tools. There are eight ores in particular that are noted here for their significance.
One talented in the art of Prospecting has the eye to identify whether a vein is valuable or not, and what ore type is present within it. Utilising a pickaxe of similarly suited tool, a prospector can either mine themselves or oversee the mining activity of others. If the right place has been found, it will usually take about ten minutes to extract a suitable quantity of ore, or as little as five minutes if the miner is particularly powerful.